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Post by nwo on Jan 21, 2011 12:10:41 GMT -5
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mgo
Full Member +
Posts: 2
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Post by mgo on Jan 26, 2011 14:07:54 GMT -5
who is better "0.64" or "++119" to use 1.2? Our server has the following commands in the game room; can work there? <Server> Help: EmuLinkerSF_ v58.9: 08-02-2008 - Visit: www.God-Weapon.com<Server> /detectautofire to set AutoFire detection <Server> /maxusers <#> to set capacity of room <Server> /maxping <#> to set maximum ping for room <Server> /start or /startn <#> start game when n players are joined. <Server> /mute /unmute <UserID> or /muteall or /unmuteall to mute player(s). <Server> /swap <order> eg. 123..n {n = total # of players; Each slot = new player#} <Server> /kick <Player#> or /kickall to kick a player(s). <Server> /p2pon or /p2poff Faking P2P. Prevents all server activity from getting sent to players during gameplay. Relogin at game end! <Server> /setemu <Emulator> To restrict the gameroom to this emulator! <Server> /lagstat To see who has the most lag spikes in the game! <Server> /samedelay {true | false} If you want both want to play at the same delay setting. Default is false. With "P2P NOV" you mean the client that weight 120kb and is from 2007?
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Post by nwo on Jan 26, 2011 15:30:38 GMT -5
We tried to play with Mame32++ .119 for about 2 months, 119 doesn't swap controls the same way as .64, so I was forced to use server commands for control swapping, but we were running into problems consistently, controller delay issues were the biggest problem, so I decided 119 wasn't the direction to go in. With 1.2 I'm only making improvements for .64, it doesn't work with 119, and yeah "P2P NOV" is the kailleraclient.dll thats 120kb from 2007, but you only need this if you want to have display names in 2v2 games, kinda like Xbox live.
I still have some older builds of the Unlocker that work with 119 and have command control swapping, if you want to test it for yourself. The controller delay issues usually occurred within about 10 minutes to an hour of playing, but it got real frustrating. The command control swapping would be a dream if it weren't for this problem. I'm pretty sure it was the server causing the controller delay problem, not the emulator.
<Server> /swap <order> eg. 123..n {n = total # of players; Each slot = new player#}
At West Wonderland, when I try to use this command with more than 2 players it crashes the game like 9 out of 10 times. The servers that I've used that don't crash are "Unofficial Kaillera Server 0.92" and "KOFIP 1.01" but both of them had the same controller delay issues.
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